Sunday, 13 August 2017

The case for a demo

I recently revealed to the world that yes, there is going to be a demo for Mass O' Kyzt.

I'll give a brief explanation of exactly what this will involve. The demo will, as a demo should, be free of charge. Its feature set will be severely limited, only allowing the player to play up to three consecutive waves and only unlocking about half of the upgrades in the final game. In addition, the player will not actually be given any choice over what upgrade they unlock.

Wednesday, 9 August 2017

Devlog #11 - Gameplay changes, Augments and More

I let this place go to hell, didn't I?

It's been quite the adventure on this page. However, for the purposes of having a site I've decided to revitalize it. This will hopefully be a general all-purpose landing page for those unfamiliar with my work, or if nothing else something for me to link back to which isn't my Youtube channel. I'll have to do some light restructuring, but that's not a huge deal.

Also, you might not have noticed but it's on a real domain now:! Exciting!

Friday, 4 August 2017

Making something "for everyone"

When making a video game, you're not making something that's going to be fun for everyone. In fact, I'm confident in saying that no medium has ever produced something that literally everyone likes.